Implementing CustomMaterial Shaders in My Game: Impact on Low-End Machines?

Entities in my game now support shaders using CustomMaterial, and everything works as expected. In a typical scene, you’ll see my tree instances using my “sway” shader. I’ve made it a bit dramatic for your amusement :slight_smile:

Since many players have low-end machines, should I avoid effects like this, or do you think it would run fine? (The scene itself is highly optimized for performance.)

I think it is ok as it mainly touches only vertex shader so it should not be a huge overhead. But tbh only tests will let you know the limit.

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