# Imported Mesh wont rotate in PG

**URL:** <https://forum.babylonjs.com/t/imported-mesh-wont-rotate-in-pg/32579>\
**Category:** Questions\
**Tags:** mesh\
**Created:** [July 28, 2022, 5:55pm UTC](https://forum.babylonjs.com/t/imported-mesh-wont-rotate-in-pg/32579 "2022-07-28T17:55:01Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Andrew2](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/andrew2/32/20265_2.png) [@Andrew2](https://forum.babylonjs.com/u/Andrew2)\
**Post date:** [July 28, 2022, 5:55pm UTC](https://forum.babylonjs.com/t/imported-mesh-wont-rotate-in-pg/32579/1 "2022-07-28T17:55:01Z")

</div>

I am new to Babylon and I am having an issue with an imported mesh, I cannot get it to rotate. What is the simple thing I am missing that is causing my issue?

> **[Babylon.js Playground](https://playground.babylonjs.com/#2WDM5T%232)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

Thank you

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<div class="post-metadata">

**Author:** ![JohnK](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/johnk/32/26764_2.png) [@JohnK](https://forum.babylonjs.com/u/JohnK)\
**Post date:** [July 28, 2022, 6:08pm UTC](https://forum.babylonjs.com/t/imported-mesh-wont-rotate-in-pg/32579/2 "2022-07-28T18:08:33Z")

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> **[Getting Started - Chapter 1 - Working with Models | Babylon.js Documentation](https://doc.babylonjs.com/start/chap1/first_import#warning)**
>
> Learn to load your first model into a Babylon.js scene.

Hopefully this should deal with it.

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<div class="post-metadata">

**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [July 28, 2022, 6:23pm UTC](https://forum.babylonjs.com/t/imported-mesh-wont-rotate-in-pg/32579/3 "2022-07-28T18:23:13Z")

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Here is the working version of your PG - [https://playground.babylonjs.com/#2WDM5T#3](https://playground.babylonjs.com/#2WDM5T#3)

One line does the trick:

```auto
result.meshes[0].rotationQuaternion = null;

```
