# Impossible to export Blendshape from Maya?

**URL:** <https://forum.babylonjs.com/t/impossible-to-export-blendshape-from-maya/27705>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Tags:** maya, exporter, morph\
**Created:** [February 16, 2022, 11:01am UTC](https://forum.babylonjs.com/t/impossible-to-export-blendshape-from-maya/27705 "2022-02-16T11:01:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Maxime\_Parata](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/maxime_parata/32/22208_2.png) [@Maxime\_Parata](https://forum.babylonjs.com/u/Maxime_Parata)\
**Post date:** [February 16, 2022, 11:01am UTC](https://forum.babylonjs.com/t/impossible-to-export-blendshape-from-maya/27705/1 "2022-02-16T11:01:02Z")

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Hi, I’m having an issue with a skinned mesh in Maya. When I export it, the blendshapes are missing.  
Weird thing is, if I reorder my bendshape to be on top of the skin in the input list, it exports correctly, but the skin is missing.  
When I look into the gltf validation info, I have this :  
**"hasMorphTargets": false,**  
**"hasSkins": true,**

Everything works fine in Maya, so how come my blendshapes are not exported, is there something special to do?

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [February 16, 2022, 4:25pm UTC](https://forum.babylonjs.com/t/impossible-to-export-blendshape-from-maya/27705/2 "2022-02-16T16:25:17Z")

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cc @Guillaume_Pelletier

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**Author:** ![Guillaume\_Pelletier](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/guillaume_pelletier/32/3695_2.png) [@Guillaume\_Pelletier](https://forum.babylonjs.com/u/Guillaume_Pelletier)\
**Post date:** [February 16, 2022, 9:03pm UTC](https://forum.babylonjs.com/t/impossible-to-export-blendshape-from-maya/27705/3 "2022-02-16T21:03:52Z")

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Which version of Maya do you use ? May you share your file or a a file (as simple as possible) with the same behavior ?
