# Incorrect rendering of model geometry after changing the position on the map (mapbox + babylon.js)

**URL:** <https://forum.babylonjs.com/t/incorrect-rendering-of-model-geometry-after-changing-the-position-on-the-map-mapbox-babylon-js/31494>\
**Category:** Questions\
**Created:** [June 19, 2022, 10:51am UTC](https://forum.babylonjs.com/t/incorrect-rendering-of-model-geometry-after-changing-the-position-on-the-map-mapbox-babylon-js/31494 "2022-06-19T10:51:10Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [June 20, 2022, 2:25pm UTC](https://forum.babylonjs.com/t/incorrect-rendering-of-model-geometry-after-changing-the-position-on-the-map-mapbox-babylon-js/31494/3 "2022-06-20T14:25:58Z")

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Maybe that can help:

- [Babylon in Mapbox Layer - #11 by Kun\_Liu](https://forum.babylonjs.com/t/babylon-in-mapbox-layer/9328/11)
- [MapBox GL to BABYLON Camera Projection - #16 by sable](https://forum.babylonjs.com/t/mapbox-gl-to-babylon-camera-projection/9972/16)

There are other posts in the forum regarding mapbox integration (seach for **mapbox** ).

Also, try to create the engine with `useHighPrecisionFloats:true` and `useHighPrecisionMatrix:true`. See [EngineOptions | Babylon.js Documentation](https://doc.babylonjs.com/typedoc/interfaces/BABYLON.EngineOptions#useHighPrecisionFloats)

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