Increase intensity of ambientTexture?

Is there a way to increase the intensity of a ambientTexture? (without decreasing light intensity)

Below - ambient Texture is applied to albedoTexture (looking for something like this but want to use the ambientTexture channel)
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ambient texture is applied to ambientTexture
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ambient texture if off
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Every texture has a .level variable that you can control. Have you tried it?

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Cheers! totally missed that - saw it in the sandbox too

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