Babylon’s Incremental Loading allows for meshes to be loaded when the mesh becomes “visible” (in the z distance range) by the camera. This is basically a run-time loading to save initial time-load.
This is the link to the ESPILIT example https://www.babylonjs-playground.com/#JA1ND3#84
My question is the following, Incremental loading does NOT take into consideration whether the MESH to be uploaded is BEHIND another (non-transparent) mesh. In the pictures attached BABYLON loads the meshes in the first rack once it “falls” in it’s field of view but also loads the meshes in the 2nd rack.
Is there a workaround?