https://playground.babylonjs.com/#VE6GP#288
I started playing around with ^ changing vertices in a square… but it seems to be guesswork, not science.
I’m making buildings out of many cubes, and I thought it would be cool to maybe randomize let’s say the top left corner of the cube.
But when I change a vertex, it “detaches” from the other sides of the cube, making it a cube with a plain sticking out, rather than a trapezoid.
Is there some easy method to “deform” meshes while also retaining their integrity?