Hey, guys and gals.
I’m working on a project that the client asked me to create some realistic clouds. My first thought was to use houdini to generate vdb clouds. My question is: is gLTF compatible with VDBs? If no, do you have any ideas on how can I achieve that?
Thanks.
Regards,
Lucio Freitas.
I can’t say I know much about VDB, but it appears to represent volumes. glTF uses geometric primitives (triangles, lines, and points). If it’s possible to convert the volumes to geometric primitives, then I guess it’s possible. It might be better to ask this question on the glTF forums.
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I’ll ask there.
Thanks, man.