Is it possible to force meshes to be drawn fully one after another (overlapping instead of clipping?)

You can set BABYLON.RenderingManager.MAX_RENDERINGGROUPS to the number of groups you want.

Note that you will incur some performance and/or memory penalty because a RenderingGroup instance is created for each render group. However, you will need to profile your app to see if it’s a bottleneck for you or not.