Is this possible to turn off auto-rotating to a camera for sprites?

It’s an overhead for me as my game is 2d (orthographic camera), always is in one plane so I don’t need for all my sprites to auto-rotate facing towards a camera.
Is this possible to turn this feature off?

Sure, I can use planes with a texture for this but it’s too complicated pipeline to make many plane meshes, UVs for each of them. Harder than just having a spritesheet that packs with some tool. Just to turning auto-rotation off for sprites. Otherwise, in case of one plane → one texture, the scene will have a big number of draw calls.

Maybe the best solution here is to create some my own tool that works above some spritesheet packer and the tool should convert spritesheet coords to UV coords for using it in planes (one material per all planes, one texture) :smiley:

Can you provide a PG to be sure I understand your ask?

There is no overhead involved as they use a different way of rendering than regular meshes. This is actually why we do not support the other way around.

But would be great to better understand your usage.