# Issue with panning

**URL:** <https://forum.babylonjs.com/t/issue-with-panning/35707>\
**Category:** Questions\
**Created:** [November 15, 2022, 7:53am UTC](https://forum.babylonjs.com/t/issue-with-panning/35707 "2022-11-15T07:53:14Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Gowtham\_T](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/gowtham_t/32/22384_2.png) [@Gowtham\_T](https://forum.babylonjs.com/u/Gowtham_T)\
**Post date:** [November 15, 2022, 7:53am UTC](https://forum.babylonjs.com/t/issue-with-panning/35707/1 "2022-11-15T07:53:14Z")

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I am trying to set the panning axis based on canvas width so that the assets can be panned throughout the canvas . But some of the obj and glb files are panning faster which I am unable to see it. When I start panning the axis it pans & disappears.  
When I increase the panning sensibility it works fine but some of the other 3d files are panning very slow and harder to pan.

Is there any way that I can optimise this.

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<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [November 15, 2022, 10:32am UTC](https://forum.babylonjs.com/t/issue-with-panning/35707/2 "2022-11-15T10:32:12Z")

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Perhaps you can make the panning sensitivity depend on the extent of the scene? In the sandbox, we are using an arc rotate camera and some of the camera parameters depend on the radius of the camera.

See:

> <https://github.com/BabylonJS/Babylon.js/blob/master/packages/tools/sandbox/src/components/renderingZone.tsx#L175-L219>
