# Issue with Trigger Setup for .GLB model

**URL:** <https://forum.babylonjs.com/t/issue-with-trigger-setup-for-glb-model/50610>\
**Category:** Questions\
**Created:** [May 16, 2024, 6:32pm UTC](https://forum.babylonjs.com/t/issue-with-trigger-setup-for-glb-model/50610 "2024-05-16T18:32:03Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Joe\_Kerr](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/joe_kerr/32/39017_2.png) [@Joe\_Kerr](https://forum.babylonjs.com/u/Joe_Kerr)\
**Post date:** [May 17, 2024, 12:46pm UTC](https://forum.babylonjs.com/t/issue-with-trigger-setup-for-glb-model/50610/9 "2024-05-17T12:46:56Z")

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It is the non-normlaized gltf root node: [https://playground.babylonjs.com/#JUKXQD#5965](https://playground.babylonjs.com/#JUKXQD#5965)

Baking will not work for rigged meshes though (afaik). I got it working by ensuring that, in Blender, the armature is normalized. Havok was fine with it then.

> [@ertugrulcetin](#):
>
> Rotation and scaling did the trick!

Can you double check? The model might be flipped now on x (I think). You need an asymmetrical model to check!

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