Issues with Mesh Collisions

For some reason, there is an extended bounding box around my plate mesh. The capsule and ball objects don’t contact it, and it doesn’t contact with the ground either. I’m guessing that this is some issue related to the fact that there is a larger physicsImpostor surrounding the plate, but I tried using showImpostor and that didn’t really show me anything new. GitHub - jon044/crittercapsule. There’s the code to my repo.

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