# Keep the different meshes spaced while animating

**URL:** <https://forum.babylonjs.com/t/keep-the-different-meshes-spaced-while-animating/46398>\
**Category:** Demos and projects\
**Tags:** animation\
**Created:** [December 13, 2023, 4:58pm UTC](https://forum.babylonjs.com/t/keep-the-different-meshes-spaced-while-animating/46398 "2023-12-13T16:58:33Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![late-autumn-give-ear](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/late-autumn-give-ear/32/36485_2.png) [@late-autumn-give-ear](https://forum.babylonjs.com/u/late-autumn-give-ear)\
**Post date:** [December 13, 2023, 4:58pm UTC](https://forum.babylonjs.com/t/keep-the-different-meshes-spaced-while-animating/46398/1 "2023-12-13T16:58:33Z")

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Hello, everyone.

I found it a little difficult for me to control the frame count when I was animating, so I spent some time writing an example. In order to facilitate subsequent learning.

> **[Babylon.js Playground](https://playground.babylonjs.com/#Y7MJLD%234)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [December 13, 2023, 5:15pm UTC](https://forum.babylonjs.com/t/keep-the-different-meshes-spaced-while-animating/46398/2 "2023-12-13T17:15:21Z")

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Hello and welcome!  
Nice example 🙂

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [December 13, 2023, 6:41pm UTC](https://forum.babylonjs.com/t/keep-the-different-meshes-spaced-while-animating/46398/3 "2023-12-13T18:41:44Z")

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Nice thanks a lot !!!
