# Legacy audio engine reimplementation

**URL:** <https://forum.babylonjs.com/t/legacy-audio-engine-reimplementation/61627>\
**Category:** Announcements\
**Created:** [December 1, 2025, 2:50pm UTC](https://forum.babylonjs.com/t/legacy-audio-engine-reimplementation/61627 "2025-12-01T14:50:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![docEdub](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/docedub/32/14525_2.png) [@docEdub](https://forum.babylonjs.com/u/docEdub)\
**Post date:** [December 1, 2025, 2:50pm UTC](https://forum.babylonjs.com/t/legacy-audio-engine-reimplementation/61627/1 "2025-12-01T14:50:32Z")

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Hey all, just a heads up that the legacy audio engine’s `Sound` class has now been reimplemented to use the new audio engine V2 under the hood (see [Reimplement legacy `Sound` class with new audio engine by docEdub · Pull Request #17457 · BabylonJS/Babylon.js · GitHub](https://github.com/BabylonJS/Babylon.js/pull/17457) ).

If you’re still using the old audio engine then you shouldn’t need to change your code, but be on the look out for new issues with the old audio engine, and report them here, please! Thanks
