# Let us get more results from havok pointProximity and shapeProximity

**URL:** <https://forum.babylonjs.com/t/let-us-get-more-results-from-havok-pointproximity-and-shapeproximity/60319>\
**Category:** Feature requests\
**Tags:** havok, proximity\
**Created:** [August 30, 2025, 11:16pm UTC](https://forum.babylonjs.com/t/let-us-get-more-results-from-havok-pointproximity-and-shapeproximity/60319 "2025-08-30T23:16:10Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![kloklike](https://avatars.discourse-cdn.com/v4/letter/k/278dde/32.png) [@kloklike](https://forum.babylonjs.com/u/kloklike)\
**Post date:** [August 30, 2025, 11:16pm UTC](https://forum.babylonjs.com/t/let-us-get-more-results-from-havok-pointproximity-and-shapeproximity/60319/1 "2025-08-30T23:16:10Z")

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See original thread here: [Return all results with physics v2 shape cast (shapeProximity)](https://forum.babylonjs.com/t/return-all-results-with-physics-v2-shape-cast-shapeproximity/53746)

I’d like to second the request for letting us get more results in pointProximity and shapeProximity queries. Same (obvious) use case as @SerialF: explosions that should affect everything they touch, not just the closest thing. As it stands, I have to do a workaround like the one shown above. Thanks!

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [September 1, 2025, 4:58pm UTC](https://forum.babylonjs.com/t/let-us-get-more-results-from-havok-pointproximity-and-shapeproximity/60319/2 "2025-09-01T16:58:10Z")

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cc @Cedric

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**Author:** ![Cedric](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/cedric/32/2742_2.png) [@Cedric](https://forum.babylonjs.com/u/Cedric)\
**Post date:** [September 22, 2025, 12:27pm UTC](https://forum.babylonjs.com/t/let-us-get-more-results-from-havok-pointproximity-and-shapeproximity/60319/3 "2025-09-22T12:27:54Z")

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Please check PhysicsHelper that might have some features relevant to your needs : [Babylon.js docs](https://doc.babylonjs.com/typedoc/classes/BABYLON.PhysicsHelper)
