# Light going through mesh

**URL:** <https://forum.babylonjs.com/t/light-going-through-mesh/7294>\
**Category:** Questions\
**Created:** [November 29, 2019, 12:51pm UTC](https://forum.babylonjs.com/t/light-going-through-mesh/7294 "2019-11-29T12:51:37Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![iHux3](https://avatars.discourse-cdn.com/v4/letter/i/7c8e57/32.png) [@iHux3](https://forum.babylonjs.com/u/iHux3)\
**Post date:** [November 29, 2019, 12:51pm UTC](https://forum.babylonjs.com/t/light-going-through-mesh/7294/1 "2019-11-29T12:51:37Z")

</div>

Hello guys, I have a point light between two walls and the light goes through the walls (like the light affects other meshes even they are behind the wall), how can I disable it?

---

<div class="post-metadata">

**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [November 29, 2019, 12:55pm UTC](https://forum.babylonjs.com/t/light-going-through-mesh/7294/2 "2019-11-29T12:55:44Z")

</div>

You can exclude/include lights per mesh with light.includedOnlyMeshes or light.excludedMeshes to ensure it will impact only what you need.
