I am rendering three lines as coordinate axis.
While moving the camera i notice those lines being rendered in front of the meshes in the scene.
In the next image you can see the red line, as well as the green line are occluded by the wall mesh. The blue line is overlapping the mesh for like 1 meter.
Maybe this bug only occurrs when one face is in between the lines mesh and the camera? Is this even a bug? Have you experienced similar when using the lines mesh? ( I am instanciating lines from BABYLON.LinesBuilder.CreateLines)