I noticed that there are no mesh.boundMin & boundMax on meshes imported from a .babylon file, i’m not sure if that’s on purpose or not.
cc @amoebachant
Taking a look!
Hi @aWeirdo - thanks for providing the playground link!
You’re actually already doing this the right way already. If we modified loadBabylon() to add these bounds to the Mesh, then all users of loadBabylon() would have to load that extra JS that they wouldn’t otherwise need. Calling computeAabb() yourself if you need the bounds is the right way to do it, so that you can get those bounds if you need them, and other users of loadBabylon() that don’t need the bounds information don’t load more JS than they need to.
Thanks for reaching out, and let me know if you have any other questions!