# Lite running natively on your mobile, today!

**URL:** <https://forum.babylonjs.com/t/lite-running-natively-on-your-mobile-today/63828>\
**Category:** Demos and projects\
**Tags:** lite\
**Created:** [July 20, 2026, 5:43pm UTC](https://forum.babylonjs.com/t/lite-running-natively-on-your-mobile-today/63828 "2026-07-20T17:43:30Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![laurent](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/laurent/32/51107_2.png) [@laurent](https://forum.babylonjs.com/u/laurent)\
**Post date:** [July 20, 2026, 5:43pm UTC](https://forum.babylonjs.com/t/lite-running-natively-on-your-mobile-today/63828/1 "2026-07-20T17:43:30Z")

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Hi there,

Just want to share my prototype of Babylon Lite running natively in IOS and Android using [react-native-webgpu](https://github.com/wcandillon/react-native-webgpu) and Expo.

[react-native-webgpu](https://github.com/wcandillon/react-native-webgpu) is a fantastic project bringing Dawn to react native.

At the moment, the prototype simply loads a GLB file and displays it fullscreen. There’s nothing particularly fancy about it, but it’s a proof of concept I had previously tried to build with Babylon.js and couldn’t get working. With Babylon Lite, it worked almost immediately. The only extra requirement was a `Blob` polyfill for the glTF loader.

Here is the code : [GitHub - laurentdiazfr/babylon-lite-react-native-webgpu · GitHub](https://github.com/laurentdiazfr/babylon-lite-react-native-webgpu)

Happy hacking !

 ![screenshot-android](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/b/a/baa9e78766ca012116bb859b5e1e0855778d5842.jpeg)

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [July 21, 2026, 2:28pm UTC](https://forum.babylonjs.com/t/lite-running-natively-on-your-mobile-today/63828/3 "2026-07-21T14:28:33Z")

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cc [@BabylonNative](https://forum.babylonjs.com/groups/babylonnative)

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**Author:** ![brianzinn](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/brianzinn/32/28013_2.png) [@brianzinn](https://forum.babylonjs.com/u/brianzinn)\
**Post date:** [July 22, 2026, 2:09pm UTC](https://forum.babylonjs.com/t/lite-running-natively-on-your-mobile-today/63828/4 "2026-07-22T14:09:29Z")

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This is really cool. I also failed trying to get running with Expo on @babylonjs/core - I’m definitely going to give this a try in the coming days.

Thanks for sharing and also splitting the commit where you added separately! 😃

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**Author:** ![laurent](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/laurent/32/51107_2.png) [@laurent](https://forum.babylonjs.com/u/laurent)\
**Post date:** [July 22, 2026, 3:17pm UTC](https://forum.babylonjs.com/t/lite-running-natively-on-your-mobile-today/63828/5 "2026-07-22T15:17:11Z")

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Cool !

My next step is loading local assets. I started a separate discussion here : [[LITE] loader compatibilities with native platforms : fork or fix?](https://forum.babylonjs.com/t/lite-loader-compatibilities-with-native-platforms-fork-or-fix/63845)
