[Lite] Thin instance & physics bodies?

Does lite have any support for handling physics with thin instances, like: Babylon.js docs ?

Seems thin instances is the main optimization in lite for many same meshes, so wondering how to also handle physics in this case :thinking: I couldn’t see anything about instances here: Babylon.js docs

I had the same question, and am literally digging into this right now. Here’s what I found so far:

Scene 103 seems to be the best documentation on how to do this right now.

Here’s the general docs on Havok physics in lite.

Edit: I had the bjs scene103 linked. Now it points to the lite version.

cc @Cedric

Let me do a PR to fix that.

Thanks, I looked at the Scene 103 example, and understand how you can “manually” create bodies for each instance for static bodies - but what if I want dynamic bodies, i.e. where the physics simulation updates individual instance transforms?

I’ll update scene 103 to have reflected changes.