Does lite have any support for handling physics with thin instances, like: Babylon.js docs ?
Seems thin instances is the main optimization in lite for many same meshes, so wondering how to also handle physics in this case I couldn’t see anything about instances here: Babylon.js docs
Thanks, I looked at the Scene 103 example, and understand how you can “manually” create bodies for each instance for static bodies - but what if I want dynamic bodies, i.e. where the physics simulation updates individual instance transforms?