# Loading multiple Babylon files in VR

**URL:** <https://forum.babylonjs.com/t/loading-multiple-babylon-files-in-vr/8950>\
**Category:** Questions\
**Created:** [March 3, 2020, 1:45pm UTC](https://forum.babylonjs.com/t/loading-multiple-babylon-files-in-vr/8950 "2020-03-03T13:45:41Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Dan](https://avatars.discourse-cdn.com/v4/letter/d/eada6e/32.png) [@Dan](https://forum.babylonjs.com/u/Dan)\
**Post date:** [March 3, 2020, 1:45pm UTC](https://forum.babylonjs.com/t/loading-multiple-babylon-files-in-vr/8950/1 "2020-03-03T13:45:41Z")

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Hi, I am trying to load multiple Babylon files into a scene using asset manager for later use while in VR.  
My approach is to try to switch between the different Babylon files (fade in/out) using my controller trigger. Assume that each Babylon file is an independent immersive environment (imported asset).  
Is there a way to display (enable) every time only the tasks that I want (task1, task2 etc.,) by calling them from code using the -\> assetsManager.load() function ? This function loads everything into the scene.  
I couldn’t find any documentation on asset manager on how to load only selected tasks.  
I tried the -\> task.loadedMeshes[i].setEnabled (false) but seems not be a clean approach.  
Or may be is there a better general approach for such a scenario ? Just learning…  
Thanks.

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [March 3, 2020, 5:03pm UTC](https://forum.babylonjs.com/t/loading-multiple-babylon-files-in-vr/8950/2 "2020-03-03T17:03:08Z")

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Hey!

I would recommend using asset containers for your need: [Use an AssetContainer - Babylon.js Documentation](https://doc.babylonjs.com/how_to/how_to_use_assetcontainer)

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**Author:** ![Dan](https://avatars.discourse-cdn.com/v4/letter/d/eada6e/32.png) [@Dan](https://forum.babylonjs.com/u/Dan)\
**Post date:** [March 3, 2020, 6:41pm UTC](https://forum.babylonjs.com/t/loading-multiple-babylon-files-in-vr/8950/3 "2020-03-03T18:41:37Z")

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Great ! .Thanks @Deltakosh. I will have a look AssetContainer.
