# Looking for someone to develop a Glitter shader effect

**URL:** <https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036>\
**Category:** Service offers and requests\
**Tags:** particles, lighting, material, shader\
**Created:** [July 31, 2020, 9:55pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036 "2020-07-31T21:55:54Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![TiagoSilvaPereira](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tiagosilvapereira/32/25835_2.png) [@TiagoSilvaPereira](https://forum.babylonjs.com/u/TiagoSilvaPereira)\
**Post date:** [July 31, 2020, 9:55pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/1 "2020-07-31T21:55:54Z")

</div>

Hey guys,

I’m looking for someone that can **develop a shader similar to this glitter effect** on Mug to be used in a BabylonJS application.

![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/8/89454367eb6b6492d5806f18051368457a2f2d68.jpeg)

If you are interested, please consider sending an email to **contato@kingofcode.com.br** so we can discuss more details about the Job.

Cheers!

---

<div class="post-metadata">

**Author:** ![Garry.P](https://avatars.discourse-cdn.com/v4/letter/g/e19adc/32.png) [@Garry.P](https://forum.babylonjs.com/u/Garry.P)\
**Post date:** [August 1, 2020, 9:04am UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/2 "2020-08-01T09:04:22Z")

</div>

Hello,

I have sent you an email.

Please check and skype me over cis.garry

Thank You,  
Garry

---

<div class="post-metadata">

**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [August 1, 2020, 11:54am UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/3 "2020-08-01T11:54:36Z")

</div>

Would be so cool to have it in the engine it is often called flake on the renering side 🙂

---

<div class="post-metadata">

**Author:** ![TiagoSilvaPereira](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tiagosilvapereira/32/25835_2.png) [@TiagoSilvaPereira](https://forum.babylonjs.com/u/TiagoSilvaPereira)\
**Post date:** [August 1, 2020, 1:36pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/4 "2020-08-01T13:36:48Z")

</div>

Thanks @Garry.P I’ll contact you

---

<div class="post-metadata">

**Author:** ![TiagoSilvaPereira](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tiagosilvapereira/32/25835_2.png) [@TiagoSilvaPereira](https://forum.babylonjs.com/u/TiagoSilvaPereira)\
**Post date:** [August 1, 2020, 1:38pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/5 "2020-08-01T13:38:21Z")

</div>

@sebavan it would be so great if this effect were added as a native effect to the engine 😊

---

<div class="post-metadata">

**Author:** ![Pryme8](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pryme8/32/7212_2.png) [@Pryme8](https://forum.babylonjs.com/u/Pryme8)\
**Post date:** [August 1, 2020, 3:26pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/6 "2020-08-01T15:26:19Z")

</div>

I think you might be able to pull this effect off with a PBR material and a procedural texture for the sparkle stuff.

---

<div class="post-metadata">

**Author:** ![TiagoSilvaPereira](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tiagosilvapereira/32/25835_2.png) [@TiagoSilvaPereira](https://forum.babylonjs.com/u/TiagoSilvaPereira)\
**Post date:** [August 1, 2020, 4:29pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/7 "2020-08-01T16:29:19Z")

</div>

thanks @Pryme8 I’ll try something in that way too

---

<div class="post-metadata">

**Author:** ![Pryme8](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pryme8/32/7212_2.png) [@Pryme8](https://forum.babylonjs.com/u/Pryme8)\
**Post date:** [August 1, 2020, 4:31pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/8 "2020-08-01T16:31:02Z")

</div>

Yeah you can basically recreate this:

[![](https://img.youtube.com/vi/di7lq6_Whvw/maxresdefault.jpg "Creating a car paint MDL in Substance Designer") ](https://www.youtube.com/watch?v=di7lq6_Whvw)

With our PBR material, it will take some know how, but its doable.

There is this you could reference as well if you are savvy with shaders:

> **[Oat-Tatarchuk-Isidoro-Layered\_Car\_Paint\_Shader\_Print.pdf](https://www.chrisoat.com/papers/Oat-Tatarchuk-Isidoro-Layered_Car_Paint_Shader_Print.pdf)**
>
> 3.13 MB

---

<div class="post-metadata">

**Author:** ![nasimiasl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nasimiasl/32/34_2.png) [@nasimiasl](https://forum.babylonjs.com/u/nasimiasl)\
**Post date:** [August 1, 2020, 4:40pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/9 "2020-08-01T16:40:15Z")

</div>

[https://www.babylonjs-playground.com/#7AIII8#68](https://www.babylonjs-playground.com/#7AIII8#68)

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/1/15ee70b2c4850536f70ec1abf97ebea49152dc76.jpeg)

---

<div class="post-metadata">

**Author:** ![nasimiasl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nasimiasl/32/34_2.png) [@nasimiasl](https://forum.babylonjs.com/u/nasimiasl)\
**Post date:** [August 1, 2020, 4:52pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/10 "2020-08-01T16:52:35Z")

</div>

roughness

[https://www.babylonjs-playground.com/#7AIII8#72](https://www.babylonjs-playground.com/#7AIII8#72)

![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/9/9532feac1a81064c3176cbe80497f43861a2722b.jpeg)

---

<div class="post-metadata">

**Author:** ![TiagoSilvaPereira](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tiagosilvapereira/32/25835_2.png) [@TiagoSilvaPereira](https://forum.babylonjs.com/u/TiagoSilvaPereira)\
**Post date:** [August 1, 2020, 10:44pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/11 "2020-08-01T22:44:47Z")

</div>

Wow @nasimiasl awesome and super creative solution!!! Thank you for helping with that! 😍

@Pryme8 thanks for the study material too 😊 🙏!

You rocks guys!!

---

<div class="post-metadata">

**Author:** ![ajp](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/ajp/32/9504_2.png) [@ajp](https://forum.babylonjs.com/u/ajp)\
**Post date:** [August 4, 2020, 1:07pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/12 "2020-08-04T13:07:24Z")

</div>

These are fantastic @nasimiasl . Thank you. I noticed both the playgrounds reference [this script](https://cdn.rawgit.com/NasimiAsl/Extensions/master/ShaderBuilder/Babylonx.ShaderBuilder.js). Apologies for the beginner question: I assume at some later date that script might change location and the playgrounds would break? Is it possible / better form / worse form (because perhaps it’s not necessary) to copy the script directly into the examples themselves?

---

<div class="post-metadata">

**Author:** ![nasimiasl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nasimiasl/32/34_2.png) [@nasimiasl](https://forum.babylonjs.com/u/nasimiasl)\
**Post date:** [August 4, 2020, 2:03pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/13 "2020-08-04T14:03:42Z")

</div>

hey it is available in BABYLON Extensions - shaderBuilder

i can make it on CustomMaterial Too today 🙂

---

<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [August 4, 2020, 2:04pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/14 "2020-08-04T14:04:34Z")

</div>

What about with nme?

---

<div class="post-metadata">

**Author:** ![nasimiasl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nasimiasl/32/34_2.png) [@nasimiasl](https://forum.babylonjs.com/u/nasimiasl)\
**Post date:** [August 4, 2020, 2:08pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/15 "2020-08-04T14:08:25Z")

</div>

i can try make it on nme too If you like chief 🙂 you don’t watch my posts anymore 🙂

---

<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [August 4, 2020, 2:09pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/16 "2020-08-04T14:09:41Z")

</div>

I do watch all of them:)

---

<div class="post-metadata">

**Author:** ![nasimiasl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nasimiasl/32/34_2.png) [@nasimiasl](https://forum.babylonjs.com/u/nasimiasl)\
**Post date:** [August 4, 2020, 6:50pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/17 "2020-08-04T18:50:46Z")

</div>

nme is completed tools? for example how i can attach f(x) ?

---

<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [August 4, 2020, 7:12pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/18 "2020-08-04T19:12:34Z")

</div>

You have to use the provided blocks (But they should all be there)

---

<div class="post-metadata">

**Author:** ![nasimiasl](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/nasimiasl/32/34_2.png) [@nasimiasl](https://forum.babylonjs.com/u/nasimiasl)\
**Post date:** [August 5, 2020, 12:09am UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/19 "2020-08-05T00:09:04Z")

</div>

i start make some new part for nme first i have them for shaderbuilder too  
and i know we wanna keep it simple and understandable :))

---

<div class="post-metadata">

**Author:** ![TiagoSilvaPereira](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tiagosilvapereira/32/25835_2.png) [@TiagoSilvaPereira](https://forum.babylonjs.com/u/TiagoSilvaPereira)\
**Post date:** [August 8, 2020, 5:22pm UTC](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036/20 "2020-08-08T17:22:30Z")

</div>

Hi again @nasimiasl I have a question… is there a way to change the main effect for the color, for example, if I want to make it as gold instead of silver? How can I achieve that?

I tried changing a lot of parameters in the code but without success.

Thanks!

[Next page](https://forum.babylonjs.com/t/looking-for-someone-to-develop-a-glitter-shader-effect/13036.md?page=2)
