# MakeHuman in PBR on Browser

**URL:** <https://forum.babylonjs.com/t/makehuman-in-pbr-on-browser/4070>\
**Category:** Demos and projects\
**Tags:** blender\
**Created:** [June 23, 2019, 10:47pm UTC](https://forum.babylonjs.com/t/makehuman-in-pbr-on-browser/4070 "2019-06-23T22:47:21Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![JCPalmer](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jcpalmer/32/42_2.png) [@JCPalmer](https://forum.babylonjs.com/u/JCPalmer)\
**Post date:** [December 4, 2021, 5:33pm UTC](https://forum.babylonjs.com/t/makehuman-in-pbr-on-browser/4070/13 "2021-12-04T17:33:43Z")

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I am not working on an avatar. I am working on highly animated fictitious humans, including synthetic voice. I go through Blender, and get the Kinect V2 skeleton using the MakeHuman Blender add-on. I wrote the part of the add-on which does this.

I have since modified the skeleton conversion code to not swap out the hands, but keep the original, high detailed finger bones, but never pushed this into the add-on. There is a 2nd version of the add-on, but I have not gone to it.

I think you are going about this from the wrong direction. You should look at [https://forum.babylonjs.com/t/vr-avatar-support](https://forum.babylonjs.com/t/vr-avatar-support) and find out what the requirements are like bone needed & names required, morph targets needed, etc.

From there decide where you are going to source things.

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