# Making a HUD using advancedTexture on GUI image

**URL:** <https://forum.babylonjs.com/t/making-a-hud-using-advancedtexture-on-gui-image/26566>\
**Category:** Questions\
**Created:** [January 8, 2022, 11:29am UTC](https://forum.babylonjs.com/t/making-a-hud-using-advancedtexture-on-gui-image/26566 "2022-01-08T11:29:30Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![trueshot](https://avatars.discourse-cdn.com/v4/letter/t/b5a626/32.png) [@trueshot](https://forum.babylonjs.com/u/trueshot)\
**Post date:** [January 8, 2022, 11:32am UTC](https://forum.babylonjs.com/t/making-a-hud-using-advancedtexture-on-gui-image/26566/2 "2022-01-08T11:32:24Z")

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This forum post seems to indicate that it is possible, but the syntax is not included.

> [@DynamicTexture to GUI.Image without toUrl?](https://forum.babylonjs.com/t/dynamictexture-to-gui-image-without-tourl/20333):
>
> Is there anyway to avoid converting a dynamic texture toDataUrl to get the content to a GUI.Image? Right now I have a pretty complicated UI element that is being generated every two frames that the only real way to achive the looks is by using a DynamicTexture. After the DT updates I then dump the results to a new GUI.Image replace the old Image and dispose it. Its highly intensive and I would much rather just be able to do the DT.update() and have the results propagate to the UI instantly. …

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