So basically I created “myScene.glb.manifest” file, but I am not sure if it is working.
I noticed that 3dsMax exporter doesn’t create manifest file for glb on export (when checked of course), while it creates it for .babylon format, so I am not sure if is it possible to use it with glb.
Hey Guy’s,
Manifest is pure Babylon engine loader feature to enable offline caching support.
It’s not GLTF/GLB standard and then not part of the export.
However, in this last case, i’m agree the check box must be disabled.
So Question is open: do we want to generate the manifest or disable the check box when GLTF/GLB ?