.manifest with glb files

Hi guys,

Can I use .manifest files with .glb format?

So basically I created “myScene.glb.manifest” file, but I am not sure if it is working.

I noticed that 3dsMax exporter doesn’t create manifest file for glb on export (when checked of course), while it creates it for .babylon format, so I am not sure if is it possible to use it with glb.


Hi @nogalo, pinging @Guillaume_Pelletier who might have a idea

You can avoid messing with manifest files altogether by using the following:

Database.IDBStorageEnabled = true;
engine.enableOfflineSupport = true;  // Enabled by default.
engine.disableManifestCheck = true;
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Hey Guy’s,
Manifest is pure Babylon engine loader feature to enable offline caching support.
It’s not GLTF/GLB standard and then not part of the export.
However, in this last case, i’m agree the check box must be disabled.
So Question is open: do we want to generate the manifest or disable the check box when GLTF/GLB ?

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From the code, I don’t see any reason why this wouldn’t work. Maybe try it and find out. :slight_smile:

If it works, the exporter probably should export it when the checkbox is checked?