# Material animation gltf

**URL:** <https://forum.babylonjs.com/t/material-animation-gltf/40212>\
**Category:** Questions\
**Tags:** material\
**Created:** [April 25, 2023, 1:49pm UTC](https://forum.babylonjs.com/t/material-animation-gltf/40212 "2023-04-25T13:49:04Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Mostafa\_Salloum](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mostafa_salloum/32/13074_2.png) [@Mostafa\_Salloum](https://forum.babylonjs.com/u/Mostafa_Salloum)\
**Post date:** [April 25, 2023, 1:49pm UTC](https://forum.babylonjs.com/t/material-animation-gltf/40212/1 "2023-04-25T13:49:04Z")

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Hello,  
I just saw this model [Babylon.js Sandbox - View glTF, glb, obj and babylon files](https://sandbox.babylonjs.com/?assetUrl=https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/5a335c937820604a21f3593ccbce3e447294d0f3/2.0/DragonAttenuation-MaterialAnimation/glTF/DragonAttenuation-MaterialAnimation.gltf)

the question is how the creator did add animation to the material what did they use as modeling software or what i can use to re-create this animation on the material?

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [April 25, 2023, 2:20pm UTC](https://forum.babylonjs.com/t/material-animation-gltf/40212/2 "2023-04-25T14:20:11Z")

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If you open the GLTF definition you can see the software used:  
 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/6/7/676e86fd2135307ab0ac0f2fd284ad7674660bc9.png)

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [April 25, 2023, 7:14pm UTC](https://forum.babylonjs.com/t/material-animation-gltf/40212/3 "2023-04-25T19:14:50Z")

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Model came from here: [Test models for KHR\_animation\_pointer by hybridherbst · Pull Request #353 · KhronosGroup/glTF-Sample-Models (github.com)](https://github.com/KhronosGroup/glTF-Sample-Models/pull/353)

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<div class="post-metadata">

**Author:** ![Mostafa\_Salloum](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mostafa_salloum/32/13074_2.png) [@Mostafa\_Salloum](https://forum.babylonjs.com/u/Mostafa_Salloum)\
**Post date:** [April 27, 2023, 3:36pm UTC](https://forum.babylonjs.com/t/material-animation-gltf/40212/4 "2023-04-27T15:36:52Z")

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So I can use unity and add to it those extensions like khr\_materials\_pointer… to create and export the material animation to Babylonjs? or is there an additional process.

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**Author:** ![bghgary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bghgary/32/48532_2.png) [@bghgary](https://forum.babylonjs.com/u/bghgary)\
**Post date:** [April 27, 2023, 3:52pm UTC](https://forum.babylonjs.com/t/material-animation-gltf/40212/5 "2023-04-27T15:52:19Z")

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It’ll be better to ask this question on [the glTF PR](https://github.com/KhronosGroup/glTF/pull/2147) since this is a glTF question and not a Babylon one. Note that this extension has not gone through the Khronos ratification process yet.
