# Max Rendering Resolution

**URL:** <https://forum.babylonjs.com/t/max-rendering-resolution/15461>\
**Category:** Questions\
**Created:** [November 6, 2020, 12:44am UTC](https://forum.babylonjs.com/t/max-rendering-resolution/15461 "2020-11-06T00:44:56Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![MackeyK24](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mackeyk24/32/3741_2.png) [@MackeyK24](https://forum.babylonjs.com/u/MackeyK24)\
**Post date:** [November 6, 2020, 12:44am UTC](https://forum.babylonjs.com/t/max-rendering-resolution/15461/1 "2020-11-06T00:44:56Z")

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Is there a way to set the engine to a max rendering resolution. I want to take up all the browser window so i use width and height 100% on the canvas. But some use have large resolution and like 2560 x 1330 … And the frame rate drops… if the resize the browser to not be maximized and make it around 1440 x 720 the fps goes back up to 60

So is there a way to have engine render maximized up until a max resolution of 1440 x 720 for example

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<div class="post-metadata">

**Author:** ![inteja](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/inteja/32/22553_2.png) [@inteja](https://forum.babylonjs.com/u/inteja)\
**Post date:** [November 6, 2020, 1:17am UTC](https://forum.babylonjs.com/t/max-rendering-resolution/15461/2 "2020-11-06T01:17:28Z")

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You could try [`engine.setHardwareScalingLevel()`](https://doc.babylonjs.com/api/classes/babylon.engine#sethardwarescalinglevel) `> 1.0`
