# Max2Babylon "Recognized image format 'image/png' does not match declared image format 'image/jpeg'."

**URL:** <https://forum.babylonjs.com/t/max2babylon-recognized-image-format-image-png-does-not-match-declared-image-format-image-jpeg/12719>\
**Category:** Bugs\
**Created:** [July 21, 2020, 8:45pm UTC](https://forum.babylonjs.com/t/max2babylon-recognized-image-format-image-png-does-not-match-declared-image-format-image-jpeg/12719 "2020-07-21T20:45:35Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![echadwick-artist](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/echadwick-artist/32/41009_2.png) [@echadwick-artist](https://forum.babylonjs.com/u/echadwick-artist)\
**Post date:** [July 21, 2020, 8:45pm UTC](https://forum.babylonjs.com/t/max2babylon-recognized-image-format-image-png-does-not-match-declared-image-format-image-jpeg/12719/1 "2020-07-21T20:45:35Z")

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I see different validation issues when exporting to GLB vs to GLTF.

1. GLB error, maybe related to the generated ORM JPG?  
{  
“code”: “IMAGE\_MIME\_TYPE\_INVALID”,  
“message”: “Recognized image format ‘image/png’ does not match declared image format ‘image/jpeg’.”,  
“severity”: 0,  
“pointer”: “/images/1”  
}

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/d/d2e43e7e563e6a1e05f980942df41b61f55155b8.png)

 ![2020-07-21 16_21_38-Babylon.js - Export scene to babylon or glTF format v20200721.1](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/a/ada04c4e285a8372693ade57ad9ba8d434229f51.jpeg)

1. GLTF error, related to the automatic naming Autodesk uses for material nodes. Maybe the exporter could escape the node names, or else find/replace the illegal space or poundsign characters?  
 ![2020-07-21 16_10_13-Window](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/3/3e4cba291d9196cf435dcf399fae41f049a3e25f.jpeg)  
{  
“code”: “NON\_RELATIVE\_URI”,  
“message”: “Non-relative URI found: ‘./plane\_basecolor\_plane\_transparency\_alpha\_Map #2138387515.png’.”,  
“severity”: 1,  
“pointer”: “/images/3/uri”  
},

Max2Babylon v20200721.1  
3ds Max 2020.3

Source files and exported results:  
[max2babylon\_plane\_png.zip](https://forum.babylonjs.com/uploads/short-url/a9HbmmCZydcBGy3pILIBPnRNRnh.zip) (237.8 KB)

Thanks for looking into this!

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<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [July 21, 2020, 10:46pm UTC](https://forum.babylonjs.com/t/max2babylon-recognized-image-format-image-png-does-not-match-declared-image-format-image-jpeg/12719/2 "2020-07-21T22:46:03Z")

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Pinging @Drigax
