Maximum World Vs. Maximum (mixed axes?)

Hello :slight_smile:

I guess it’s something with the way we modeled it in 3dsmax but when I try to import a model (with SceneLoader) the world axes and the item axes are somehow mixed.

You can see this playground to better understand what I mean.

As you can see in the image above, it seems like the item’s Y axis is the world’s X axis and so on… which cause all sorts of weird shit, for example when I try to scale the item’s Y axis (I expect to increase his height) the width actually gets bigger.

The item doesn’t have any rotation.


Wild guess, you are exporting glTF and not .babylon format right?

This is because your mesh has a rotation set. If I set the rotation to none, I got the right thing:

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