Hello
I guess it’s something with the way we modeled it in 3dsmax but when I try to import a model (with SceneLoader) the world axes and the item axes are somehow mixed.
You can see this playground to better understand what I mean.
As you can see in the image above, it seems like the item’s Y axis is the world’s X axis and so on… which cause all sorts of weird shit, for example when I try to scale the item’s Y axis (I expect to increase his height) the width actually gets bigger.
The item doesn’t have any rotation.
Tomer.