# Maya Babylon.js Exporter - Failed to Export UV setname map1- Ensure all Vertices Assigned are Mapped

**URL:** <https://forum.babylonjs.com/t/maya-babylon-js-exporter-failed-to-export-uv-setname-map1-ensure-all-vertices-assigned-are-mapped/43001>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [August 4, 2023, 6:39pm UTC](https://forum.babylonjs.com/t/maya-babylon-js-exporter-failed-to-export-uv-setname-map1-ensure-all-vertices-assigned-are-mapped/43001 "2023-08-04T18:39:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tony\_Ranallo](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tony_ranallo/32/34104_2.png) [@Tony\_Ranallo](https://forum.babylonjs.com/u/Tony_Ranallo)\
**Post date:** [August 4, 2023, 6:39pm UTC](https://forum.babylonjs.com/t/maya-babylon-js-exporter-failed-to-export-uv-setname-map1-ensure-all-vertices-assigned-are-mapped/43001/1 "2023-08-04T18:39:33Z")

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Hello everyone. I downloaded the babylon.js Maya Exporter to make GLB’s out of my and it is all working good but when i export my asset everything works fine but 2 meshes in the entire scene get this error

( Failed to export UV set named map1. Ensure all vertices are mapped to a UV coordinate)

so all my normal maps and AO’s are showing up fine for all my our models besides those. I checked their maps and UV’s a billion times and cant figure out why it chooses not to work for those 2 pieces that wont have normals showing up for some reason. Any help is appreciated for this noob. Thanks!
