# Maya exporter - UV limitations?

**URL:** <https://forum.babylonjs.com/t/maya-exporter-uv-limitations/20648>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [May 7, 2021, 1:04pm UTC](https://forum.babylonjs.com/t/maya-exporter-uv-limitations/20648 "2021-05-07T13:04:19Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![reimund](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/reimund/32/7309_2.png) [@reimund](https://forum.babylonjs.com/u/reimund)\
**Post date:** [May 7, 2021, 1:04pm UTC](https://forum.babylonjs.com/t/maya-exporter-uv-limitations/20648/1 "2021-05-07T13:04:19Z")

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Simple cube =\> UVs exported to .babylon file.  
Character model =\> UVs not exported to .babylon file.

What’s going on?

I read something about UV sets, but looking in UV Set Editor there’s only one set.

EDIT: Think I got it. Every vertex needs UV coords. Doh.

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<div class="post-metadata">

**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [May 7, 2021, 4:57pm UTC](https://forum.babylonjs.com/t/maya-exporter-uv-limitations/20648/2 "2021-05-07T16:57:41Z")

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Problem solved 😉
