memory problem with MeshBuilder

Hi, im having a problem using MeshBuilder.CreateRibbon. When im assigning a path value of 84459x60 it gives me an error in memory. I would like to know the limit for the meshbuilder to work. Ive tried different configurations amd the best i got is 45432x60. I have attached an example below. Thank you!

There is a limit Maximum Scene Polycount - Questions & Answers - HTML5 Game Devs Forum

I’ve loaded 45432x69 mesh so the limit should be higher, does anyone know the limit of vertices per mesh?