Memory usage of renderLoop

Hey everyone, I’m running quite a big application with about 300 large meshes. When the scene is idle and with only the render loop running, the memory usage keeps going up at about 5-10 MB per second. This increases with increase in number of meshes until it crashes.

Note that there is no intervention other than the render loop.

Could you please help me identify the problem?

There is a leak for sure!

Can you repro in the Playground?

What about the memory profiler?