# Mesh behaviors are totally incosistent about their attachment status

**URL:** <https://forum.babylonjs.com/t/mesh-behaviors-are-totally-incosistent-about-their-attachment-status/61536>\
**Category:** Bugs\
**Tags:** api, behavior\
**Created:** [November 23, 2025, 3:28pm UTC](https://forum.babylonjs.com/t/mesh-behaviors-are-totally-incosistent-about-their-attachment-status/61536 "2025-11-23T15:28:20Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![qwiglydee](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/qwiglydee/32/47365_2.png) [@qwiglydee](https://forum.babylonjs.com/u/qwiglydee)\
**Post date:** [November 23, 2025, 3:28pm UTC](https://forum.babylonjs.com/t/mesh-behaviors-are-totally-incosistent-about-their-attachment-status/61536/1 "2025-11-23T15:28:20Z")

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The mesh behaviors generally do not provide any (public) way to check if they’re attached or not.

Of those who do (2), half of them (1) do not reset their `attachedNode` after detachment.

> **[Babylon.js Playground](https://playground.babylonjs.com/?inspectorv2=true#K7NEG9%231)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL and WebGPU 3D scenes

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<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [November 24, 2025, 7:58am UTC](https://forum.babylonjs.com/t/mesh-behaviors-are-totally-incosistent-about-their-attachment-status/61536/2 "2025-11-24T07:58:00Z")

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You’re right, this PR will fix it:

> <https://github.com/BabylonJS/Babylon.js/pull/17505>
>
> See https://forum.babylonjs.com/t/mesh-behaviors-are-totally-incosistent-about-t…heir-attachment-status/61536
