Hi, I was wondering if there’s anything available similar to Blenders “Clear Custom Split Normals Data” feature in the Geometry Data menu that can be applied to a mesh?
Use case: I’m merging a number of meshes (flat & smooth) and the end result is being shaded as either smooth or with incorrect normals, I can’t tell which. I already experimented with exporting the base meshes from Blender with no custom split normals, but I think the Mesh.Merge adds them incorrectly. Loading the merged mesh as an exported .glb inside Blender and clearing the split normals data fixes the issue. Unfortunatelly I need the merged mesh at runtime and cannot post edit it.