# Meshes with the same geometryId for different shapes

**URL:** <https://forum.babylonjs.com/t/meshes-with-the-same-geometryid-for-different-shapes/20527>\
**Category:** Questions\
**Tags:** blender, material\
**Created:** [May 3, 2021, 2:25pm UTC](https://forum.babylonjs.com/t/meshes-with-the-same-geometryid-for-different-shapes/20527 "2021-05-03T14:25:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![reb-ic](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/reb-ic/32/18481_2.png) [@reb-ic](https://forum.babylonjs.com/u/reb-ic)\
**Post date:** [May 3, 2021, 2:25pm UTC](https://forum.babylonjs.com/t/meshes-with-the-same-geometryid-for-different-shapes/20527/1 "2021-05-03T14:25:05Z")

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hi, i have two model in wich some meshes have the same geometryId for different shapes. When i try to import this models in my scene the first imported model work fine, the second imported model has the shape of the first. If i put different geometryId in the .babylon files every models work fine. My question is if there is a whay for reassign the geometryId for a mesh on loading in scene or if i must modify it in the source file .babylon.

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [May 4, 2021, 9:47am UTC](https://forum.babylonjs.com/t/meshes-with-the-same-geometryid-for-different-shapes/20527/2 "2021-05-04T09:47:09Z")

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There’s no way to reassign `geometryId` at loading time that I know of, so you should better do it directly in the .babylon file indeed.
