# Missing imports for webgpu

**URL:** <https://forum.babylonjs.com/t/missing-imports-for-webgpu/27739>\
**Category:** Bugs\
**Tags:** webgpu\
**Created:** [February 17, 2022, 11:24am UTC](https://forum.babylonjs.com/t/missing-imports-for-webgpu/27739 "2022-02-17T11:24:43Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![mise](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mise/32/37506_2.png) [@mise](https://forum.babylonjs.com/u/mise)\
**Post date:** [February 17, 2022, 1:03pm UTC](https://forum.babylonjs.com/t/missing-imports-for-webgpu/27739/3 "2022-02-17T13:03:30Z")

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yes, this is the first error for sure.

I remember there used to be the need to globally reference, but I thought it was resolved (apparently I still had one in my code though 😔):

> [@Webgpu init issues](https://forum.babylonjs.com/t/webgpu-init-issues/23237/10):
>
> ah, that is a simple solution. For now that probably means the bundle will contain all of Babylon, but that is manageable. Not getting any errors anymore, but not seeing any meshes either. Only an all white screen (which is not the clear color) so I have some work to do slight_smile. Thanks for now.

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