# Mobile browsers crashing (across several different phones)

**URL:** <https://forum.babylonjs.com/t/mobile-browsers-crashing-across-several-different-phones/24700>\
**Category:** Bugs\
**Created:** [October 19, 2021, 9:41pm UTC](https://forum.babylonjs.com/t/mobile-browsers-crashing-across-several-different-phones/24700 "2021-10-19T21:41:02Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [December 15, 2021, 3:09pm UTC](https://forum.babylonjs.com/t/mobile-browsers-crashing-across-several-different-phones/24700/21 "2021-12-15T15:09:52Z")

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> [@sevenPlus](#):
>
> if there are some ways to control texture loading when we apply BABYLON.SceneLoader.Append or BABYLON.AssetsManager, this problem would be solved.

something like a flag to load the object and material, but not the textures?

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [January 14, 2022, 2:26pm UTC](https://forum.babylonjs.com/t/mobile-browsers-crashing-across-several-different-phones/24700/22 "2022-01-14T14:26:09Z")

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The texture issue might be better now with this fix: [Browser freezes when loading model · Issue #11747 · BabylonJS/Babylon.js (github.com)](https://github.com/BabylonJS/Babylon.js/issues/11747)

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**Author:** ![sevenPlus](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sevenplus/32/9016_2.png) [@sevenPlus](https://forum.babylonjs.com/u/sevenPlus)\
**Post date:** [January 21, 2022, 8:32am UTC](https://forum.babylonjs.com/t/mobile-browsers-crashing-across-several-different-phones/24700/23 "2022-01-21T08:32:51Z")

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thanks!

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [January 21, 2022, 12:16pm UTC](https://forum.babylonjs.com/t/mobile-browsers-crashing-across-several-different-phones/24700/24 "2022-01-21T12:16:17Z")

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Has the texture situation improved for you?

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**Author:** ![jamesgjwu](https://avatars.discourse-cdn.com/v4/letter/j/958977/32.png) [@jamesgjwu](https://forum.babylonjs.com/u/jamesgjwu)\
**Post date:** [April 28, 2022, 8:35pm UTC](https://forum.babylonjs.com/t/mobile-browsers-crashing-across-several-different-phones/24700/25 "2022-04-28T20:35:10Z")

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Hello, I have decided to take a different route with content management. I think texture optimization will be made down the road but will not be my current implementation.

Warm Regards,

James Wu

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