# Most performant method to implement static minimap?

**URL:** <https://forum.babylonjs.com/t/most-performant-method-to-implement-static-minimap/25703>\
**Category:** Questions\
**Tags:** tutorial, camera, performance\
**Created:** [December 2, 2021, 6:20am UTC](https://forum.babylonjs.com/t/most-performant-method-to-implement-static-minimap/25703 "2021-12-02T06:20:39Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![musk](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/musk/32/17156_2.png) [@musk](https://forum.babylonjs.com/u/musk)\
**Post date:** [December 2, 2021, 6:33am UTC](https://forum.babylonjs.com/t/most-performant-method-to-implement-static-minimap/25703/2 "2021-12-02T06:33:10Z")

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I’m learning from @sharp recently. I think his work is very amazing and worth learning.

> [@How could I create this 360 panorama transition effect using bablylon.js?](https://forum.babylonjs.com/t/how-could-i-create-this-360-panorama-transition-effect-using-bablylon-js/10156/3):
>
> Hi, [I made this effect in Babylon](http://axeon.fr/CLIENT/ROXIM/Montpellier/#/VRRT/index.html) I will try to explain the process but I should say it’s tricky and required a lot of 3D skills :p… The main point is to use high quality rendering (CubeTexture) for several hotspots on the scene. So you will have maximum quality of rendering (but a lot of images to download) We used Unreal to generate the Cube Textures export a very basic geometry of the scene (like the bounding box of each mesh). The basic geometry is a collision mesh and we use a standa…

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