Hi everyone
,
been using Babylon.js for a long time but never posted anything. So here we go ![]()
This is a rebuild of an failed racing game that I worked on for 2 years. Remade the game into a fast-paced motocross game, took 2 months. The goal was to push out a finished game as fast as possible. Still not perfect but it needs to be released
.
A lot of stuff going on in the background:
- Built PhysX as ASM and used workers for physics, so the physics is running on a separate thread.
- Character IK
- The whole scene is Atlased. At runtime, it batches the meshes & texture into a single atlas.
- Ambient occlusion, Ground Truth Ambient Occlusion (GTAO)
- Custom Bloom
- Custom Fog
- Saving downloadable data locally controlled by version control
Try it out, let me know what you think. Feedback welcome.