MotoXMoto - fast-paced motocross game

Hi everyone :slightly_smiling_face: ,

been using Babylon.js for a long time but never posted anything. So here we go :backhand_index_pointing_right:

This is a rebuild of an failed racing game that I worked on for 2 years. Remade the game into a fast-paced motocross game, took 2 months. The goal was to push out a finished game as fast as possible. Still not perfect but it needs to be released :grin: .

A lot of stuff going on in the background:

  • Built PhysX as ASM and used workers for physics, so the physics is running on a separate thread.
  • Character IK
  • The whole scene is Atlased. At runtime, it batches the meshes & texture into a single atlas.
  • Ambient occlusion, Ground Truth Ambient Occlusion (GTAO)
  • Custom Bloom
  • Custom Fog
  • Saving downloadable data locally controlled by version control

Try it out, let me know what you think. Feedback welcome.

14 Likes

haha this is really good! And pretty well done

1 Like

This is so good! Gave me so many Excitebike memories :slight_smile:

1 Like

Wow. I’m really impressed. I was almost done with the second lap when I noticed my tracks from the first lap. So much attention to detail! Great job.

great job !!! and heavy metal everywhere … loved.
would you tell us about your experience publishing your game on itch.io ?
what about monetization posibilities ?
thanks