Hi,
When using MSDF text in Babylon.js, setting ignoreDepthBuffer does not seem to change rendering behavior. The text continues to be affected by depth testing and can still be occluded by other meshes in the scene.
Hi,
When using MSDF text in Babylon.js, setting ignoreDepthBuffer does not seem to change rendering behavior. The text continues to be affected by depth testing and can still be occluded by other meshes in the scene.
renderingGroupId if nothing else