# Multi-material mesh tiny instances disappear

**URL:** <https://forum.babylonjs.com/t/multi-material-mesh-tiny-instances-disappear/28539>\
**Category:** Bugs\
**Tags:** multimaterial, instances\
**Created:** [March 18, 2022, 4:25pm UTC](https://forum.babylonjs.com/t/multi-material-mesh-tiny-instances-disappear/28539 "2022-03-18T16:25:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![reb-ic](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/reb-ic/32/18481_2.png) [@reb-ic](https://forum.babylonjs.com/u/reb-ic)\
**Post date:** [March 18, 2022, 4:25pm UTC](https://forum.babylonjs.com/t/multi-material-mesh-tiny-instances-disappear/28539/1 "2022-03-18T16:25:49Z")

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Hi, i have try to use thin instances with a multi-material mesh.  
The instances appear correctly but if i rotate or move the camera right all meshes disappear.  
I noticed that the meshes disappear when the position of the original mesh if out of the frustum.  
I doing something wrong or is bug?

I created a playground  
[https://playground.babylonjs.com/#217750#68](https://playground.babylonjs.com/#217750#68)

I tested this code with Chrome and Firefox on Ubuntu.  
Thanks!

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [March 18, 2022, 10:55pm UTC](https://forum.babylonjs.com/t/multi-material-mesh-tiny-instances-disappear/28539/2 "2022-03-18T22:55:04Z")

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yup you can force it to be active in order to prevent clipping [https://playground.babylonjs.com/#217750#69](https://playground.babylonjs.com/#217750#69)

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<div class="post-metadata">

**Author:** ![reb-ic](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/reb-ic/32/18481_2.png) [@reb-ic](https://forum.babylonjs.com/u/reb-ic)\
**Post date:** [April 11, 2022, 4:09pm UTC](https://forum.babylonjs.com/t/multi-material-mesh-tiny-instances-disappear/28539/3 "2022-04-11T16:09:55Z")

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Thank you very much.
