# Multiplayer Third-Person Shooter \[WIP\]

**URL:** <https://forum.babylonjs.com/t/multiplayer-third-person-shooter-wip/10386>\
**Category:** Demos and projects\
**Created:** [April 28, 2020, 11:27am UTC](https://forum.babylonjs.com/t/multiplayer-third-person-shooter-wip/10386 "2020-04-28T11:27:45Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![gbz](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/gbz/32/23780_2.png) [@gbz](https://forum.babylonjs.com/u/gbz)\
**Post date:** [April 28, 2020, 6:51pm UTC](https://forum.babylonjs.com/t/multiplayer-third-person-shooter-wip/10386/4 "2020-04-28T18:51:22Z")

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Hey @Ateria! The rubberband-ish movement in the video is probably due to frame-rate drops due to my recording software (OBS Studio) eating a lot of frame-rate. Without OBS Studio running, the game seems to run smooth. There are occasional prediction errors in position/rotation, especially with time and lag spikes. Usually, the position/rotation error is under 1e-6 Babylon units.

I haven’t developed with nengi before, though I’ve played [zombieswithguns.io](https://forum.babylonjs.com/t/zombieswithguns-io-https-zombieswithguns-io/3700) made with nengi, and the gameplay is really smooth.

If you posted a question about your experience with prediction errors, we could help out!

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