My first experience with Armory3d from Babylon.js: I made an interactive visual physics derivation

Hi everyone!

After completing dozens of projects with Babylon.js, I faced a challenge: creating an interactive animation involving hundreds of actions and camera movements. Due to limitations in Blender’s glTF export, I decided to try out the Armory3D engine. I managed to execute everything I had planned and achieved a visual style matching the products I used to create with Babylon.js.
The problem is that the forum community isn’t active—I made a few posts, all with zero interactions. It also has plenty of bugs, which I only managed to overcome with the help of AI. However, the engine is lightweight, the final file size is comparable to Babylon.js, and the WYSIWYG workflow is its biggest advantage.

Here is the link to the “Centripetal Acceleration” math derivation animation for anyone who wants to try it out: https://fisicagames.com.br/

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Nice project! Did you try GitHub - BabylonJS/Babylon-Lite: Home of Babylon Lite project · GitHub ?

Thanks for the suggestion.
I’ve been following the development of Lite and am interested in WebGPU performance—the demos are amazing. However, since I create content for the general public, I still rely on WebGL to ensure it runs on older mobile phones.