# NGE Empties / Null Export

**URL:** <https://forum.babylonjs.com/t/nge-empties-null-export/49332>\
**Category:** Questions\
**Tags:** geometry-nodes\
**Created:** [April 3, 2024, 9:55pm UTC](https://forum.babylonjs.com/t/nge-empties-null-export/49332 "2024-04-03T21:55:56Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![PaulK\_Frame](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/paulk_frame/32/24504_2.png) [@PaulK\_Frame](https://forum.babylonjs.com/u/PaulK_Frame)\
**Post date:** [April 3, 2024, 9:55pm UTC](https://forum.babylonjs.com/t/nge-empties-null-export/49332/1 "2024-04-03T21:55:56Z")

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Hello! Is there any way to export an empty, null or locator from the Node Geometry Editor? I have tried importing them as a mesh geometry, I’ve also tried to use the Null node from sources to no avail.  
If this isn’t a feature it would be very useful to have!

Thanks!

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [April 3, 2024, 10:20pm UTC](https://forum.babylonjs.com/t/nge-empties-null-export/49332/2 "2024-04-03T22:20:34Z")

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The thing is that empty are not really a thing in Babylon.js.  
The minimum we could do would be a triangle 🙂

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**Author:** ![PaulK\_Frame](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/paulk_frame/32/24504_2.png) [@PaulK\_Frame](https://forum.babylonjs.com/u/PaulK_Frame)\
**Post date:** [April 3, 2024, 11:17pm UTC](https://forum.babylonjs.com/t/nge-empties-null-export/49332/3 "2024-04-03T23:17:25Z")

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Maybe I used the wrong terminology here. What I’m looking for are transformNodes without meshes. Blender calls them empties and we get a lot of use placing interactive spots in our scenes using them.

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [April 3, 2024, 11:42pm UTC](https://forum.babylonjs.com/t/nge-empties-null-export/49332/4 "2024-04-03T23:42:22Z")

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A transform Node has no geometry so NGE will not be helpful

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**Author:** ![Pryme8](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/pryme8/32/7212_2.png) [@Pryme8](https://forum.babylonjs.com/u/Pryme8)\
**Post date:** [April 3, 2024, 11:56pm UTC](https://forum.babylonjs.com/t/nge-empties-null-export/49332/5 "2024-04-03T23:56:39Z")

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It would be if you are trying to use them for markers for something later 😉

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [April 4, 2024, 12:07am UTC](https://forum.babylonjs.com/t/nge-empties-null-export/49332/6 "2024-04-04T00:07:26Z")

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the point of NGE is to generate geometries ;D
