Got a question. Is there a way to achieve flat shading in NME?
I need to part of my mesh that does not flat reflect light as it was flat. Cause speculators are looking bad on the edges when the low poly mesh is making mesh uneven and some speculators are showing up.
But I do not think that a flat shading per polygon will do it. I think something more like the whole mesh is treated like a single flat unified in direction polidon.
I need this:
to look like this:
Like the displacement would not be there all, but it is there.
With a NodaMaterial.