# NME: have some templates availabled

**URL:** <https://forum.babylonjs.com/t/nme-have-some-templates-availabled/7296>\
**Category:** Feature requests\
**Tags:** material\
**Created:** [November 29, 2019, 2:44pm UTC](https://forum.babylonjs.com/t/nme-have-some-templates-availabled/7296 "2019-11-29T14:44:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Vinc3r](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/vinc3r/32/25340_2.png) [@Vinc3r](https://forum.babylonjs.com/u/Vinc3r)\
**Post date:** [November 29, 2019, 2:44pm UTC](https://forum.babylonjs.com/t/nme-have-some-templates-availabled/7296/1 "2019-11-29T14:44:10Z")

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I know there is already a forum thread about [examples](https://forum.babylonjs.com/t/node-materials-examples/6048/18), but like we already have examples available on the playground, it could be interesting to have some nodes templates on the NME:  
 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/5/5317b70cac5c527a667967cb967db8cce62c6f6c.png)

It could be absolutely wonderful to have a node template corresponding to the PBRMaterial and StandardMaterials for example, and other specific materials available by default in BJS.

Plus, for shader-n00bs as I am, some template could help to don’t start from zero 🙂

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [November 29, 2019, 6:43pm UTC](https://forum.babylonjs.com/t/nme-have-some-templates-availabled/7296/2 "2019-11-29T18:43:46Z")

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Haha this is on the todo list 😉

> <https://github.com/BabylonJS/Babylon.js/issues/6872>
>
> We will capture here all new features we could consider to add to NME after 4.1 release:
> Add a preview per...

First I need to add support for custom nodes: Group nodes that you can save/load from files

Then we will have a button to load them from a general catalog 😉
