Nme how to vOffset/uOffset

Hey there,

how is it possible to manipulate the vOffset/uOffset values of a loaded texture?
I know how to modify uScale/vScale - that’s ease

mesh.uv > vector splitter (x/y) > multiply x/y with floats > vector merger > send to texture uv input.

But how do i modify the offset of the texture?

Thanks a lot!


offset are additions :wink: (when scale are multiplication)

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so much time spent… and such an easy solution <3

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