Hi,
I just recognized a bug in node material for WebGL 1. I have made a very simple node material in the following playground. It does not work currently, but if you open it and set the Vector2 Constant to None, the material will work: https://playground.babylonjs.com/#14H3CM
Another thing I recognised: round is not working for WebGL1 right?
In this playground it is failing, but within the node material I also added a frame as a workaround, by calculating round via fract: https://playground.babylonjs.com/#14H3CM#1
Regarding round, I didn’t find a document that would list the functions available in shaders in WebGL 1… It’s possible it is not supported depending on your GPU.